![]() ![]() Though a bit difficult to control at first, Race Drive: GRID is a highly realistic racing game with an interesting multiplayer option that's going to please all motor fans for sure. My advice though is that you get a bit of training before you try your luck on multiplayer races: it's all full of master players out there. The Race Drive: GRID demo features the three aforementioned races plus a multiplayer option, which I had some problems to test but finally managed to make it work. Another amazing option is the possibility to go back to race after smashing your car by replaying your last few movements before the crash and trying to correct your path. Race Drive: GRID includes several camera modes, including one from the inside of the car that shows up loads of details and even changes all the sounds of the game. The physics are also faithful to reality, so you better learn fast how to control your car if you don't want to eat all the curves in the track. Cars are designed with such an impressive level of detail that I'm starting to wonder if there's any room left for further improvements in this field. I don't own F1 2010 yet and would like to so i can dive into the game files and see how Codies latest EGO engine game ticks.No matter which option you choose, you'll get a glimpse of the game's breath-taking graphics. I wrote and designed that entire wiki from scratch, created image tutorials for all the tools available as i was modding GRID and learning for myself. I posted a screenshot of all the cars available, to show that i'm not telling tales.Īlso anyone interested in learning how to mod GRID or any other EGO Engine game for that matter, can visit the EGO Engine Modding Wiki that i have started at I haven't uploaded the files yet because it still needs alot of work, but if you like GRID, make sure to track this and stay tuned for more updates Overall its awesome and hilarious to see the AI being very aggressive with very fast supercars in this mod (because the AI is coded to be more aggressive in Demolition Derby mode) the AI generally sticks to cars within the same class, with 1 or 2 of them choosing other higher class cars. It's also not as bad as it sounds either. this actually lets you (and the AI) driver anything! I havent been able to launch the LAN multiplayer mode of Grid on both my Windows 10 圆4 computers (a recent desktop and a laptop both with build PRO 1803). instead of the plain old Jupiter Stock car. a simulator? if your talking about actual features like a PIT, tyre wear, amount of fuel etc then ok this isn't a simulator, but if you look back at Codemasters previous titles, including games that are pure simulators like the TOCA series (which GRID's original codename was TOCA4), you will see that GRID actually has more racing features than some of their previous "sims" in the same franchise.Īnyways enough ranting, i made a mod recently to try and expand the diversity of the demolition derby mode, by adding all 48 cars and a few more tracks, i have been able to make this quite fun to play. So what is your definition of an arcade racer vs. I have recently been working on a mod for GRID, mainly because it's a really fun game, i love both simulators and arcade racers, i know this game sort of blurs the line between the two, but honestly it's hard to say what it really is, because 99% of the cars are real, most of the tracks are real, the handling for each car is different, some better than others. Race Driver: Grid is being developed for PC, PS3 and XBOX360 and is planned for the 2nd quarter of 2008.Īlright well some of you may have already this in another sub forum but regardless this is probably the most appropriate place to post. Japanese cities provide the opportunity to race in neon-lighted streets. In the cities of Detroit, Washington DC and San Francisco there are street races. ![]() Gamers can race on official European circuits in cars made by Aston Martin, Koenigsegg, Pagani and many more. ![]() Race Driver Grid will use the Colin McRae: DiRT engine with an increased damage model: "Damage as small as screws of the car that stay on the track, thus influencing the gameplay." Fulton also said that there's no place for designing race outfits and collecting cars. It's a complete turnover of the RD-series and is focused on what's going on between the starting grid and the finish, according to Ralph Fulton (Head Games Design at Codemasters). Codemasters has released the first images of Race Driver: Grid (Formerly known as Race Drive One).
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